Spellbreak Review: Arcane wizardry in a Battle Royale?

Spellbreak is a magical take on the battle royale genre.


A mage in Spellbreak casts a fire boulder.
Spellbreak allows wizards to do battle on Xbox One, Playstation 4, PC and Nintendo Switch.

It’s time for a new kind of battle royale.

The battle-royale wave some argue has been rode to death. The genre is ever popular without many signs of slowing down, and the titans of battle royales (BRs) continue to dominate. New entries to the field have been hit or miss. Games such as Hyperscape have proven to be…mostly hype, while more games are simply incorporating BR elements, like Vigor, a survival looter-shooter somewhat recently released on Nintendo Switch, and the massively popular Fall Guys.

The lines between what is, and what makes a battle royale are beginning to blur, but this is for the better, as we get standouts like this month’s Spellbreak from Proletariat. Distributed by Epic Games, Spellbreak fits somewhere between a lite BR and largescale arena combat. The result is fresh, fast and fun gameplay with visuals that don’t take themselves too seriously.

Proletariat’s Spellbreak adds some refreshing twists to the done to death BR formula.
You launch spells at your foes from elements like fire, ice, and wind…it’s certainly got some Avatar: The Last Airbender like vibes.

Fatigue of first-person shooters is understandable these days, especially when it comes to BRs, but Spellbreak livens up the playing field by encouraging wizards around the globe, on several different platforms to do battle. Dropping from the skies onto an island, battle commences in manageable yet hectic 42-player matches. You’ll launch spells at your foes from elements including fire, ice, wind, stone, lightning and poison. It’s certainly got some Avatar: The Last Airbender like vibes.

A mage combines wind and lightning to cast an electrified tornado
Tempest and lightning abilities can be combined to launch a “shocknado”.

What is most enjoyable about Spellbreak is the fluid combat. Levitation is one of the fundamentals of movement when you’re not running on the ground. This adds an interesting dynamic of play, as during the most heated battles you not only have to try to hit often aerial targets, but you also must take care not to lose track of them.

A mage casts a fireball.

Fight like a wizard, think like a wizard.

Escaping a firefight… err, spell-fight is often just as viable as winning one. In addition to your array of spells, runes located throughout the map can enhance your movement allowing teleportation, Superman-style flight, frog-like double jumping or invisibility. Spells can be combined as pickups, known as gauntlets, allow you to use an additional element in combination with an element you initially choose. Want to turn your tempest tornado into a firenado? You can. Want to set ablaze a cloud of toxic poison gas? You can do that, too. There are several “builds” and strategies you can utilize and your creativity is rewarded.

The combat is hectic, fast and fluid. Spells are colorful and easy to spot across the map.

The whole formula is a refreshing change of pace from more grounded titles like Call of Duty: Warzone and Apex Legends, and is slightly reminiscent of Fortnite (without the building mechanics). Graphically, the game resembles Fortnite or a higher quality World of Warcraft, adding to its charm through vibrant cel shaded visuals and color tones. This also allows it to be one of the select BRs that the Nintendo Switch can actually handle. So far, I’ve tried it on both Xbox One and the Switch, and while it certainly handles better on the Xbox One, nothing says convenience like being able to play a BR comfortably in bed, with The Office or Rick & Morty in the background on my TV. If playing on the Switch, be prepared for longer load times and dips in framerate.

Spellbreak’s environments are a tad bland. Aside from combat, Spellbreak isn’t really doing anything new.

Spellbreak’s environments are a tad bland. There are castles and fields, some desert and swamp areas an abundance of dilapidated coliseums, but there aren’t really hot POIs. The locales of the game aren’t really going to stand out in your mind and one edge of the island is almost indistinguishable from its opposite end on the other edge of the world. Right now, however, it works. The environments aren’t meant to be awe-inspiring, they’re meant for you to pick up some quick loot before you go to battle, or quickly dispatch a stray mage or squad of mages looting just like you.

As far as BRs go, aside from the mage combat, Spellbreak isn’t really doing anything new. You loot health potions and armor potions (shields) like many other games in the genre, and worse still, these items are actually pretty scarce, especially near the final rounds. Third partying (rushing in to clean up combatants already engaged, or weary from battle) is easy to do. If you don’t run into an enemy player while flying around like Superman, you’ll likely see them from afar when they detonate a bomb of lightning or hurl a tornado at someone.

Spellbreak, a mage uses shockwave while another mage levitates.
Third partying is pretty rampant in Spellbreak. It’s easy to spot a lightning tornado on the map and spells are very loud and flashy.

Often, this is how you will engage in battle, as well. A core tenet of most BRs is to listen for enemy footsteps or gunshots to gauge how close would-be attackers are to your character. In Spellbreak, you can use audio cues to your advantage, but often I’ve found I’ll realize I’m about to be in combat because I’ll hear spells when I am casting none, then realize as my health is depleting, “Oh, someone is attacking me.”

It can be rather confusing when playing with teammates because sometimes they may randomly cast spells for fun or in-between combat. Was that whoosh of wind you just heard your teammate leaning too heavy on the trigger button, or is another player on top of those ruins pelting you with mini-tornadoes?

Some tips for beginner’s joining the arcane madness of Spellbreak.

In any case, once your health is depleted you become “disrupted” in team modes turning into a golden orb of light, if playing solo, you simply die. A disrupted player can still move at a snail’s pace, your only chance of survival being through restoration by a fellow teammate.

Should an enemy player get to your little glow ball of a body first, they can “exile” you resulting in your permanent death, and no, you cannot be respawned (unlike several other BRs). The one upside, though, the exiling process takes several seconds while your executioner stands perfectly still, an ideal opportunity for a teammate or a third party to destroy someone mid-exile. The reverse is also true, while killing someone or restoring a teammate, you must be acutely aware as you also leave yourself in a highly vulnerable state.

Spellbreak still claims to be in an early release “phase”, but it certainly looks promising.

The game released earlier this month, and limited pre-release builds were being worked on and in alpha (being play tested) as early as last year. I certainly did not even notice the game until it was featured on Nintendo Switch’s new release news board and the game still says it’s an early game preview, but it certainly looks promising. Proletariat’s roadmap for the game seeks to include more arena style matches, 9v9s, team deathmatch, and eventually new elements and loot. Players can dive in solo, duos or in three-person squads and the game supports cross-play as well as cross-progression.

Spellbreak is free-to-play on Xbox One, Playstation 4, PC and Nintendo Switch.

You can catch footage and my live streams of Spellbreak and many other games on Twitch and Youtube.

Apex Legends cross-play doesn’t arrive Sept. 15th

Fans of Apex Legends theorized the release of cross-play today, unfortunately, that didn’t happen.


Many Apex Legends enthusiasts expected a new update to be released today, hopefully enabling cross-platform compatibility, or even a Nintendo Switch release. Unfortunately, neither came to being today.

Apex Legends Season 6 splash banner.
Many thought cross-play would be released today. Fans will have to wait a bit longer…

Apex Legends is currently hosting it’s September Soiree, an event similar to the Christmas themed Grand Soiree early this year, an event that saw the game hosting a new and different LTM (limited-time mode) every day during two weeks of January. Some notable modes released were the Winter Express, which saw combatants trying to dominate a Christmas train with preset weapon loadouts and unlimited lives. Third-person mode was also quite unique allowing players to play the entire game in a third-person mode similar to Gears of War.

Apex Legends Kings Canyon

This year’s September Soiree brings back several of the modes from last winter, including Kings Canyon After Dark and Armed and Dangerous. Other modes are expected to come to the battle royale for the rest of the month, and at some point this fall, Apex Legends will enjoy cross-platform functionality as well as a release on Nintendo Switch. We’ll be watching for any new updates.

After a Month of COD: Warzone the game is still refreshingly fun

A month into Call of Duty’s Battle Royale “Warzone” and I’m still enjoying the hell out of it.


It’s been almost one month since Activision released it’s entry into the Battle Royale genre, Call of Duty: Modern Warfare “Warzone.” The new game mode joins the many others before it, but most notably the current titans of BRs (battle royales), Fortnite and Apex Legends. I’ve been having a great time with the game, and in the span of a month it’s been updated at least two, if not three times showing the developers want it to flourish and stay popular for a long time.

It’s paid off. Warzone was the most downloaded and most played game after it’s release and currently still is. I’ve found myself switching back occasionally to Apex, as that game has basically consumed my gaming life for the past year, but Warzone is incredibly refreshing and in some ways more satisfying in certain aspects compared to Apex.

Wiping an enemy squad while playing with my brother. Without self-revive I would’ve died.

Warzone is incredibly refreshing and in many ways more satisfying in several aspects compared to Apex Legends.

For one, the whole concept of Warzone is more realistic. Scenes, settings and graphics in line with the Modern Warfare series already make you feel like you’re in an actual warzone, excuse the pun. Apex feels arcade-y after playing rounds of Warzone. Some of the pitfalls of the genre can’t be avoided, such as players leaving as soon as they are killed, or even knocked down, but for whatever reason (maybe because the game is new) I’ve experienced it less often in Warzone than in Apex.

The gun play feels fresh and snappy. It’s what you’d expect from a Call of Duty game, albeit a bit slower paced than the regular multiplayer experience. Armor plates (Warzone’s version of shields) ensure you won’t often kill a player in 2 seconds flat, unless they run right in front of you and you destroy them with a string of head-shots, but otherwise this forces you to think of the long-haul. Immediately after injuring a player, do you hunker down on the floor of the building you’re in? Do you jump out the window and run through the entrance of said building to catch your would-be attackers? Do you and your squad rush them? Do you flee the scene entirely? The sheer amount of options that are completely up to you are what captivated me about battle royales in the first place. Comparing to my other favorite, Apex, Warzone feels like it gives you a greater variety of options to choose from and more time to think about what to do.

Warzone feels like it gives you a greater variety of options to choose from in a firefight, and more time to think about what to do.

Verdansk is a freakin’ huge map. Sometimes I don’t feel like it really is, but to fit 150-160 players on one world where most of the time, you won’t even encounter half the other players is a feat unto itself. City areas feel realistic with thirteen-story skyscrapers complete with roofs you can snipe from (after tediously running up thirteen flights of stairs). The Stadium area is one of my favorites, offering decent amounts of loot, and while you can’t enter the actual stadium, it offers long hallway like areas by each of its closed off entrances that are great for close combat fire-fights. If the fact you can’t get inside it really kills you, areas like Superstore and TV Station feel like what Stadium’s inside would probably be like.

One month in, I still feel a rush when I come out on top wiping a squad firing on my team. Or cleaning up stragglers running in from the gas (think Apex’s “ring” or Fortnite’s “storm”). Travelling the map in vehicles with my squad is fun and stores littered around the map called buy stations offer a nice new option by having in-game items you can purchase with money. These let you gain an upper hand in any situation by buying helpful aids ranging from UAVs and gas-masks, to airstrikes and loadout drops, which give you and your squad your own custom guns usually better than any gun you could find on the ground.

One month in, I still feel a rush when I come out on top wiping a squad firing on my team.

COD: Warzone doesn’t really do anything completely new for the genre, to be frank. But it’s twists and novel variants it brings does. Being able to equip a gas mask and actually spend time outside the safe zone offers more potential in attacking and defending or simply re-positioning. It feels weird having a radar in a battle royale, but Warzone makes it work. It isn’t something you can completely rely on and UAVs only highlight your immediate area. If you and your squadmates activate 3 UAVs, the advanced UAV activates letting you see the exact position of everyone on the map, however like the UAV itself, the effect probably lasts around 15 seconds. This keeps the radar as something that helps you and not a crutch you can always count on.

Fans of the Call of Duty series, or fans of first-person shooters in general will likely find something they like in Warzone. It certainly helps it’s taken the current market approach by making the game completely free to play, and also supports cross-play enabled matchmaking letting you play with friends or strangers on PC, Xbox One and Playstation 4.

If you haven’t given it a whirl, be sure to check out Warzone, and if you haven’t played it in awhile the game has received substantial updates since launch, and as of today features Squads mode with teams of four players instead of three.

Apparently, Call of Duty’s Battle Royale Game “Warzone” releases tomorrow for free

Call of Duty will release it’s new free-to-play Battle Royale game, “Warzone” tomorrow March 10.


According to The Verge, Call of Duty is set to release it’s newest entry into the Battle Royale genre tomorrow (March 10) for free. The game will join other staples such as Fortnite, Apex Legends, and Player’s Unknown Battlegrounds. The game is technically an extension of the Modern Warfare reboot title released earlier this year, however it will be free-to-play meaning anyone can download it regardless of whether you purchased Modern Warfare. The game will feature cross-platform functionality between Playstation 4, XBOX One & PC meaning you can play with friends and anyone who is on one of the supported platforms.

Similar to Apex Legends, the Warzone will pit players in three man squads vying for victory against a total of 150 players. The game will also feature a respawn mechanic, but with a twist. The Gulag will allow players to respawn, but only if they win a 1-on-1 match. Teammates can assist by throwing rocks at your opponent to stun them.

Set across the giant Verdansk map, players will have access to vehicles, contracts or missions that award rewards including perks, and an in-game cash system, as well as two modes of play. Players can use in-game cash obtained from selling items or pilfered from other players to buy specific items, self-reviving kits, respawn tokens, perks, killstreaks and more.

Call of Duty: Warzone releases tomorrow at 10 AM for Modern Warfare owners, and 12 PM for everyone else.