Two legends, DROELOE and San Holo create a masterpiece with “Lines of the Broken (Ft. Cut_)
[Future Bass:] Lines of the Broken (Ft. Cut_) – DROELOE & San Holo
When San Holo & DROELOE, two major forces in their own right, together create something epic and magical. “Lines of the Broken” with vocal blessings from Cut_ perfectly balances the soft, dreamy vocals with powerful drops and bass, accented by starry twinkling plucking synths *chefs kiss.
Check out Inova’s “Disowned” a future house jam with haunting piano chords and synths.
[Future House:] Disowned – Inova
“disowned” by Inova comes in heavy with dark, subtle vibes that make the track almost seem haunting. A melodic piano chord accompanies hard synths and dark house overtones that lead up to the first drop. The vocalist conveys equally haunting moods singing:
When I’m standing near you I can’t get my words out like I fear you Being in your shadow, how you magnetise While you’re lighting fi-i-ire
Tchami’s remix of Justin Martin’s “Stay” is the old Tchami many of us fell in love with back in 2013.
Stay (feat. Dalilah) [Tchami Remix] – Justin Martin
It’s hard not to dance to this banger of a tune from Justin Martin, remixed by Tchami. “Stay” with vocal assistance from Dalilah, just as the lyrics explain, knows what we need. This song is everything we need. This is the Tchami that I fell in love with in 2013 after hearing classics like “Go Deep”, “Promesses” and his remix of French Montana’s “Shot Caller”.
The blurred lines between future house, big room and ambient chill-out music bring back memories that I thought were locked away in my mind from almost a decade ago. I feel happy to have them return and can’t help but smile when I listen to this tune.
Bassboy’s “Thru Your Mind” hits all the right notes, jazzy, snazzy and an all-around good time.
Thru Your Mind – Bassboy [New UK Garage:]
Just the pick me up I needed for today. Bassboy delivers with the smooth as butter, snappy upbeat “Thru Your Mind”. A simple vocal hook is spliced and diced to a snazzy bassline and four on the floor beat. The result is calming and effervescent, coming off with a vibe of house chic.
Easily danceable, “Thru Your Mind” hits all the right notes and more. Be sure to check out Bassboy’s recent live set from Meister Drop-Ins and Save the Night below.
Spellbreak gets its first major update, with “Prologue” releasing today to all major platforms.
Spellbreak Prologue: The Gathering Storm
Spellbreak, the wizard based battle royale is getting its first major update, “Prologue” which will introduce the long awaited 9v9 Clash Mode. The new mode with be an arena style team deathmatch mode of sorts, perfect for players who wish to escape the battle royale format and be guaranteed time to engage in battle without fear of death from more experienced players.
The update also introduces new skins, new potions and new talents to the talent tree, as well as a host of tweaks and fixes. You can read the full patch notes here. Chapters will bring about “missions” for players, which can be completed for bonus experience points.
The update is now live on all platforms.
Spellbreak is a free-to-play battle royale game featuring arcane wizardry for all major video game consoles. Spellbreak supports cross-play, cross-party and cross-progression.
Apex Legends introduces its newest LTM, Flashpoint, as well as the beta for cross-play functionality.
Apex Legends introduced its latest event, Aftermarket, on October 6th. This brought with it, several gameplay changes and buffs, a new Limited-Time Mode (LTM), new skins and long awaited cross-play functionality for the popular Battle Royale.
The new LTM, Flashpoint, is pretty enjoyable. Flashpoint changes up the game formula by removing healing items and shields, in favor of areas where health regeneration takes place. Due to data miners the LTM isn’t a complete surprise, that’s OK though, Flashpoint is fun and delivers precious new content Apex players have been deprived of since the start of Season 6.
Apex introduces the newest LTM, Flashpoint featuring healing zones
The flashpoint zones introduce an interesting dynamic as they are the only places you can heal, yet they also become hotspots because the same is true for your enemies. The final ring is visible while still on the dropship and the ring itself closes at the slowest rate we’ve ever seen it close. This allows for plenty of looting of death boxes and skirmishes on the edges of the ring. This new method of health restoration works well and (to me anyway) recalls memories of Call of Duty or Halo. Once inside a flashpoint zone, you heal as long as you’re not actively taking damage.
Crossplay is here to stay.
Respawn also introduced the cross-play beta to Apex Legends with the latest update and so far, aside from some server congestion, it has largely worked well. Apex Legends players on Playstation 4 and Xbox One will queue into the same lobbies. PC players are still separated unless they have a console player on their team. Pending Apex Legends’ release on Nintendo Switch and Steam, those platforms will be able to play with all other platforms, as well.
As celebrated as it is, and as much excitement as I felt loading into my first match and seeing Playstation 4 players, there’s not much else to say about it. Cross-play is one of those things that feels like every game should have it, but in 2020, it is still quite rare. One bright spot, it can’t be said that cross play has made a game more unsuccessful, so it’s nice to have and hopefully more games will soon follow suit.
Microsoft and Sony brethren, tonight we fight as one!
The second match I played in the update, I said something along the lines of “my XBOX and Playstation brethren unite!!” over the mic. A woman playing Octane briefly rejoiced after asking which console I was on “XBOX,” I stated. “Ooh, I’m on Playstation,” she chimed in. She then proceeded to tell me about how she had texted her nephew, who is on XBOX, to get online and add her as they could finally play together.
Who’s cutting onions? While, I don’t have heart-warming stories about cross-play to add yet, the mere fact situations like family and friends finally being able to play together are occurring puts a smile on my face. Even if you don’t have friends on other platforms to play with, cross-play in theory should reduce queue times for all players (except sadly, PC) and should put more even skill distribution into every match.
I can’t say I’ve noticed a huge difference, but my pubs (public) matches have seemed less sweaty. I see less Champion squads with Wraiths with 24,000 kills, and almost every game I get paired with at least one PS4 player of comparable skill. Ranked mode seems about the same, although I’ve been getting into matches much faster than usual.
These are all good signs of the much needed shake up Apex Legends needs as it heads into its final month before Season 7 releases this November.
Spellbreak is a magical take on the battle royale genre.
It’s time for a new kind of battle royale.
The battle-royale wave some argue has been rode to death. The genre is ever popular without many signs of slowing down, and the titans of battle royales (BRs) continue to dominate. New entries to the field have been hit or miss. Games such as Hyperscape have proven to be…mostly hype, while more games are simply incorporating BR elements, like Vigor, a survival looter-shooter and the party battle-royale, Fall Guys.
The lines between what is, and what makes a battle royale are beginning to blur, but this is for the better, as we get standouts like this month’s Spellbreak from Proletariat. Distributed by Epic Games, Spellbreak fits somewhere between a lite BR and largescale arena combat. The result is fresh, fast and fun gameplay with visuals that don’t take themselves too seriously.
“Players launch spells at their foes from elements like fire, ice, and wind…it’s certainly got some Avatar: The Last Airbender like vibes.“
Fatigue of first-person shooters is understandable these days, especially when it comes to BRs, but Spellbreak livens up the playing field by encouraging wizards around the globe, and on several different platforms, to join in battle. Dropping from the skies onto an island, battle commences in manageable yet hectic 42-player matches. You’ll launch spells at your foes from elements including fire, ice, wind, stone, lightning and poison. It’s certainly got Avatar: The Last Airbender like vibes.
What is most enjoyable about Spellbreak is the fluid combat. Levitation is one of the fundamentals of movement when you’re not running on the ground. This adds an interesting dynamic of play, as during the most heated battles you not only have to try to hit often aerial targets, but you also must take care not to lose track of them.
Fight like a wizard, think like a wizard.
Escaping a firefight… err, spell-fight is often just as viable as winning one. In addition to your array of spells, runes located throughout the map can enhance your movement allowing teleportation, Superman-style flight, frog-like double jumping or invisibility. Spells can be combined as pickups, known as gauntlets, allow you to use an additional element in combination with an element you initially choose. Want to turn your tempest tornado into a firenado? You can. Want to set ablaze a cloud of toxic poison gas? You can do that, too. There are several “builds” and strategies you can utilize and your creativity is rewarded.
The whole formula is a refreshing change of pace from more grounded titles like Call of Duty: Warzone and Apex Legends, and is slightly reminiscent of Fortnite (without the building mechanics). Graphically, the game resembles Fortnite or a higher quality World of Warcraft, adding to its charm are vibrant cel-shaded visuals and color tones. This also allows it to be one of the select BRs that the Nintendo Switch can actually handle. So far, I’ve tried it on both Xbox One and the Switch, and while it certainly handles better on the Xbox One, nothing says convenience like being able to play a BR comfortably in bed, with The Office or Rick & Morty in the background on my TV. If playing on the Switch, be prepared for longer load times and dips in framerate.
Spellbreak’s environments are a tad bland. Aside from combat, Spellbreak isn’t really doing anything new.
Spellbreak’s environments are a tad bland. There are castles and fields, some desert and swamp areas, an abundance of dilapidated coliseums, but there aren’t really hot POIs. The locales of the game aren’t really going to stand out in your mind and one edge of the island is almost indistinguishable from its opposite end on the other edge of the world. Right now, however, it works. The environments aren’t meant to be awe-inspiring, they’re meant for you to pick up some quick loot before you go to battle, or quickly dispatch a stray mage or squad of mages looting just like you.
As far as BRs go, aside from the mage combat, Spellbreak isn’t really doing anything new. You loot health potions and armor potions (shields) like many other games in the genre, and worse still, these items are actually pretty scarce, especially near the final rounds. Third partying (rushing in to clean up combatants already engaged, or weary from battle) is easy to do. If you don’t run into an enemy player while flying around like Superman, you’ll likely see them from afar when they detonate a bomb of lightning or hurl a tornado at someone.
Often, this is how you will engage in battle, as well. A core tenet of most BRs is to listen for enemy footsteps or gunshots to gauge how close would-be attackers are to your character. In Spellbreak, you can use audio cues to your advantage, but often I’ve found I’ll realize I’m about to be in combat because I’ll hear spells when I am casting none, then realize as my health is depleting, “Oh, someone is attacking me.”
It can be rather confusing when playing with teammates because sometimes they may randomly cast spells for fun or in-between combat. Was that whoosh of wind you just heard your teammate leaning too heavy on the trigger button, or is another player on top of those ruins pelting you with mini-tornadoes?
In any case, once your health is depleted you become “disrupted” in team modes turning into a golden orb of light, if playing solo, you simply die. A disrupted player can still move at a snail’s pace, your only chance of survival being through restoration by a fellow teammate.
Should an enemy player get to your little glow ball of a body first, they can exile you resulting in your permanent death, and no, you cannot be respawned (unlike several other BRs). The one upside, though, the exiling process takes several seconds while your executioner stands perfectly still, an ideal opportunity for a teammate or a third party to destroy someone mid-exile. The reverse is also true, while killing someone or restoring a teammate, you must be acutely aware as you also leave yourself in a highly vulnerable state.
Spellbreak still claims to be in an early release “phase”, but it certainly looks promising.
The game released earlier this month, and limited pre-release builds were being worked on and in alpha (being play tested) as early as last year. I certainly did not even notice the game until it was featured on Nintendo Switch’s new release news board and the game still says it’s an early game preview, but it certainly looks promising. Proletariat’s roadmap for the game seeks to include more arena style matches, 9v9s, team deathmatch, and eventually new elements and loot. Players can dive in solo, duos or in three-person squads and the game supports cross-play as well as cross-progression.
Spellbreak is free-to-play on Xbox One, Playstation 4, PC and Nintendo Switch.
You can catch footage and my live streams of Spellbreak and many other games on Twitch and Youtube.