Fans of Apex Legends theorized the release of cross-play today, unfortunately, that didn’t happen.
Many Apex Legends enthusiasts expected a new update to be released today, hopefully enabling cross-platform compatibility, or even a Nintendo Switch release. Unfortunately, neither came to being today.
Apex Legends is currently hosting it’s September Soiree, an event similar to the Christmas themed Grand Soiree early this year, an event that saw the game hosting a new and different LTM (limited-time mode) every day during two weeks of January. Some notable modes released were the Winter Express, which saw combatants trying to dominate a Christmas train with preset weapon loadouts and unlimited lives. Third-person mode was also quite unique allowing players to play the entire game in a third-person mode similar to Gears of War.
This year’s September Soiree brings back several of the modes from last winter, including Kings Canyon After Dark and Armed and Dangerous. Other modes are expected to come to the battle royale for the rest of the month, and at some point this fall, Apex Legends will enjoy cross-platform functionality as well as a release on Nintendo Switch. We’ll be watching for any new updates.
Dirtybird’s Scavazza drops the “Shake Your Hearts – EP” with two slick original tracks and a remix from Harry Romero.
Dirtybird has been busy lately. Doing numerous live sets throughout the week, recently Scavazza and Harry Romero played an enjoyable set to help give all of us stuck at home something to bop to. Scavazza opened with his recently released track “Shake Your Hearts” which couldn’t help but immediately catch my ear.
The peaceful repetitive piano/synth lulls you into a deep trance. The vocals chanting “shake your hearts…” possess a very Santigold feel as the track builds before the bass creeps in.
The music video seems to have been simultaneously released, and features a bit of political commentary. Scavazza is watching the news on TV, which is filled with anxiety-producing headlines, mainly coming out of the United States, and the Brazilian DJ has had enough, turning it off to go spend time outside, on the beach, in the company of real people.
Also included in the EP are the tracks “Hey” and Harry Romero’s remix of “Shake Your Hearts”
My first impressions of Xenoblade Chronicles: Definitive Edition are largely positive, it’s a fresh RPG brimming with character.
I know I’m late to the party, but I finally convinced myself to get Monolith Soft’s remake of its titular classic, Xenoblade Chronicles: Definitive Edition. This Nintendo Switch title is essentially a remaster of the original Xenoblade Chronicles released for the Nintendo Wii back in 2010.
Featuring updated graphics and character models, this Definitive Edition feels right at home on Switch, and honestly, it’s hard to believe a game this epic and on a scale like this was released on the Wii so long ago. After seeing images and a few videos of the game, I was initially reticent to pick it up. I’m in an ongoing second play-through of its sequel, Xenoblade Chronicles 2, and for whatever reason I think the look of the interface in the sequel looks more professional and polished compared to DE (Definitive Edition). In hindsight, I’m starting to feel as though the polish of its menus and the battle palette in the sequel, came at the expense of complexity and the confusing mess that is Xenoblade Chronicles 2. I’ll compare the two more later, for now let’s dig into the meat of the game.
Xenoblade Chronicles:DE begins with you in a flashback as Dunban, one of the series’ heroes locked in a battle with the Mechon, a race of machines bent on destroying the Homs, or humankind. The two have been locked in an eternal fight ever since the gods, the Bionis and the Mechonis perished eons ago as they were locked in battle. The two gods fell into a stalemate and both died where they stood. The gigantic beings, so large that their bodies essentially formed continents; Homs and organic life flourished on the Bionis and mechanical life spawned on the Mechonis. Eventually the two factions began to attack each other and wage war and that’s where we start.
Dunban happens to wield the Monado, an enchanted sword that is also one of very few weapons that can actually harm the Mechons. Its power takes a toll on his body paralyzing him as he is carried away from battle, still alive. Back in town, one year later, you play as Shulk, a young villager who studies technology. Shulk, who studies the Monado, eventually is offered the chance to use it and to everyone’s surprise, Shulk not only is unharmed by it, but gains visions of the future when he wields it. This results in him seeing premonitions when an ally is about to die, which he is sometimes able to change.
From a story standpoint, DE’s premise is far more digestible and organic than its sequels. Humans hate machines, they’ve been locked in eternal war, now we’re going to kill all those damned machines. Xenoblade Chronicles 2’s problem is it tries to do too many things at once. The story starts off slow and boring about a salvager who salvages treasures in a “sea of clouds” that is somehow also like an ocean which he needs a suit for. Shortly after he is killed, reborn and must save the world with the help of Blades, human and anthropomorphic animal-like beings that serve as weapons and low-key slaves to their Drivers. In comparison, it really is a convoluted mess.
The DE has some of the core elements of its sequel, but without Blades you fight enemies directly, you don’t need Blades to attack. The world is vast with large plains, mountains, streams, rivers, plateaus and more all with large swaths of creatures that roam around just like they would in an MMORPG or a modern open-world RPG game (think Borderlands or The Division without shooting). Towns are full of life with residents going about their day and many able to offer conversation, trade items with you or give an almost endless amount of quests. There’s a lot to do here and sometimes it seems overwhelming, but it’s a focused overwhelming, compared to this game’s sequel.
I find myself more easily enjoying my time with this game, even at the beginning, which I can’t say wasn’t true of Xenoblade Chronicles 2, but I spent much more time in that game feeling lost, feeling like I could never finish everything the sequel was asking me to do. I guess I will find out as I delve deeper into this role-playing gem.
Today’s throwback comes to us from the soundtrack of Life is Strange 2, Milk & Bone’s “Natalie”.
Today’s throwback is a calming alternative tune by the name of “Natalie” by Milk & Bone. While going through my music library today and reorganizing it, cleaning my house, generally bustling about, as soon as this song came on, I froze in place, sat down, and just began to feel.
“Natalie” was used as the ending theme in Square Enix’s choice-based adventure game Life is Strange 2. Without spoiling too much, it’s usage in the game comes right after one of its most chaotic scenes, save for the ending. The Life is Strange (LiS) series has always been well known for it’s soundtrack, often using songs that heavily correlate or allude to in game occurrences. Both games are coming of age tales of young teens just trying to survive in today’s modern world, both also featuring strange weird supernatural events that play into the story lines. The series has won several awards for it’s story telling, voice acting and music.
The first entry in the series, set at a hip art school in Oregon showcased a lot of soft alternative indie rock, perfect for the mood it was trying to set. The second game in the series was a little less pronounced with its musical choices but was still solid, mixing songs like this one with “On Melancholy Hill” by the Gorillaz.
If you like video games and are a fan of good stories, I highly suggest checking out the original Life is Strange or Life is Strange 2. Both are available on Playstation 4, Xbox One and PC and both let you play the first tale of their episodic journeys for free.